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That makes a lot of sense since allowing mods on regular servers would pretty much guarantee total chaos.Īssuming that mods do hit Fallout 76 roughly a year after the game’s initial launch, it could also give the game a sort of second wind and convince any remaining holdouts to try it for themselves. So it sounds like once Fallout 76 mods do launch they’ll be limited to private matches hosted by players who want to explore the wasteland with a select group of friends, rather than a couple dozen random strangers.
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We’d probably then silo them off so you can’t take a character there, gear them up, and then go back to a public world, but that is the intention in the future.” With public servers, there’s really no effective way to do mods, but with private words, our hope is that we’ll let players be able to mod to their heart’s content and build whatever world they want to do and then have other people come and join them. Here’s the full quote we got from Meyer: “The intention is sometime after launch and we’re not giving any timeframe for that, but we will allow players to run private worlds, and then doing that also allows us to introduce modding as well. Thomas the Tank Engine in Fallout? There's a mod for that.
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